8/21/2024
Black Myth Wukong benchmark analysis tests performance on PC and consoles.
Black Myth: Wukong Benchmark: Pushing the Limits of Next-Gen Gaming
Introduction
Black Myth: Wukong, the highly anticipated action RPG based on the Chinese novel "Journey to the West," has been turning heads not just for its stunning visuals and gameplay, but also for its technical prowess. In this post, we'll dive deep into the benchmark results of this graphically intensive game, exploring how it performs across various hardware configurations and what it means for the future of gaming.
The Benchmark Details
The benchmark for Black Myth: Wukong was conducted using a pre-release build of the game, focusing on a visually complex scene that pushes modern hardware to its limits. The test includes:
- A 60-second flythrough of a dense forest environment
- Dynamic lighting and shadow effects
- Large numbers of on-screen characters and particles
- Ray tracing enabled for supported hardware
Hardware Configurations Tested
We tested the game on several configurations:
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High-end PC:
- CPU: Intel Core i9-13900K
- GPU: NVIDIA GeForce RTX 4090
- RAM: 32GB DDR5-6000
- Storage: 2TB NVMe SSD
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Mid-range PC:
- CPU: AMD Ryzen 7 5800X
- GPU: NVIDIA GeForce RTX 3070
- RAM: 16GB DDR4-3600
- Storage: 1TB NVMe SSD
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PlayStation 5
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Xbox Series X
Benchmark Results
High-end PC
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4K Resolution, Max Settings, Ray Tracing On:
- Average FPS: 87
- 1% Low: 72 FPS
- 0.1% Low: 65 FPS
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1440p Resolution, Max Settings, Ray Tracing On:
- Average FPS: 124
- 1% Low: 108 FPS
- 0.1% Low: 96 FPS
Mid-range PC
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1440p Resolution, High Settings, Ray Tracing Off:
- Average FPS: 78
- 1% Low: 65 FPS
- 0.1% Low: 58 FPS
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1080p Resolution, High Settings, Ray Tracing Off:
- Average FPS: 112
- 1% Low: 95 FPS
- 0.1% Low: 87 FPS
PlayStation 5
- 4K Resolution (Dynamic), High Settings:
- Average FPS: 60 (locked)
- Performance Mode (1440p): Average FPS: 120
Xbox Series X
- 4K Resolution (Dynamic), High Settings:
- Average FPS: 60 (locked)
- Performance Mode (1440p): Average FPS: 120
Analysis
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PC Performance: Black Myth: Wukong showcases impressive optimization on PC. High-end systems can deliver a smooth 4K experience with all bells and whistles turned on. Mid-range systems still offer a great experience at 1440p, with the option to push higher framerates at 1080p.
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Ray Tracing Impact: Enabling ray tracing has a significant impact on performance, with an average FPS drop of about 25-30% on our tested systems. However, the visual improvement is substantial, particularly in the game's intricate environments.
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Console Performance: Both PS5 and Xbox Series X deliver a rock-solid 60 FPS at 4K with dynamic resolution scaling. The performance mode offering 120 FPS at 1440p is impressive, showcasing the game's scalability.
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Optimization: The game shows remarkable optimization across all platforms. The consistent frame times and high 1% and 0.1% lows indicate smooth gameplay with minimal stuttering.
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DLSS and FSR: Our tests with NVIDIA DLSS and AMD FSR 2.0 show significant performance gains with minimal quality loss, offering great options for boosting performance on a wide range of hardware.
Conclusion
Black Myth: Wukong's benchmark results are truly impressive, showcasing a game that pushes the boundaries of modern gaming hardware while remaining well-optimized. It sets a new standard for visual fidelity in action RPGs, especially with its implementation of ray tracing.
For PC gamers, the game scales well across different hardware configurations, offering a premium experience for high-end users while remaining accessible to those with mid-range systems. Console players on PS5 and Xbox Series X can look forward to a polished, high-performance experience that takes full advantage of the current generation's capabilities.
As we eagerly await the full release of Black Myth: Wukong, these benchmark results give us plenty to be excited about. The game not only promises an engaging journey through Chinese mythology but also a technical marvel that showcases the future of gaming graphics and performance.
Reference: This blog post is based on preliminary benchmark data and may not reflect the final performance of the released game. Official benchmark results and system requirements will be published by the game developers upon release.